CATEGORY

© 2006-2008 West Georgia Regional Technology Fair,
Heard County Elementary School, and GaETC Technology Fair

 

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Source:  www.techfair.org

Flowchart: Alternate Process: 2009 RUBRICS
Flowchart: Alternate Process: HOME
Flowchart: Alternate Process: REGISTRATION
Flowchart: Alternate Process: PROJECTS
Flowchart: Alternate Process: SETUP
Flowchart: Alternate Process: JUDGING
Flowchart: Alternate Process: CATEGORIES

Intranet/Internet Applications

Projects in this category have strength in their use on networks, either the World Wide Web or LANs (Local Area Networks). Examples of intranet/Internet application projects include web pages, web sites, chat rooms, interactive games, bulletin boards, and blogs.  

Your computer is required to display this project.  Internet access will not be available at the fair.  All links must be captured one level deep. 

No tri-board displays. 

You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.

There will be a 15 minute time limit on all entries.

Multimedia Applications

Multimedia projects are defined as computer-based reports or creative presentations using any combination of sound and/or images with text. Possible software used for projects in this category include but are not limited to: Power Point, KidPix, AppleWorks, Astound, Storybook Weaver and HyperStudio. If appropriate to the project, a storyboard may be included in the students’ notebooks to show sequencing of project creation.

Videos do not go in this category.  Any hyperlinks need to be captured one level deep since Internet access will not be available. 

Grade levels for this category are 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12.  Your computer is required to display your project.

You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.

There will be a 15 minute time limit on all entries.

Non-Multimedia Applications

Entries can be developed from various non-multimedia application programs such as word processing, spreadsheets, databases or any other non-multimedia software. This category includes, but is not limited to, desktop publishing projects.  No tri-board displays. 

You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.

There will be a 15 minute time limit on all entries.

Project Programming

Projects in this category are self-executing programs created using recognizable programming languages such as BASIC, C++, Pascal, LOGO, etc. All parts of the program must be the author’s own design. Programs must be identifiable in one of the three following categories:

1. Computer-aided instruction or educational/learning games.

2. Business or commercial applications.

3. Personal applications that, with minor alterations, could be marketed for larger commercial audiences.

You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.

There will be a 15 minute time limit on all entries.

Robotics

Projects may be constructed from kits or published schematic drawings, modified from other devices to create new applications, or constructed from the student’s own concepts and designs. The projects must have some obvious relationship to the computer and controlled through student created programming. All entries must be a working and functional piece of electronics. Examples of commercially available kits are robotic "arms" or robot movers, Lego and K'Nex-style building kits, Capsella, and Technics style robotics kits.

You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.

There will be a 15 minute time limit on all entries.

Technology Literacy Challenge

Written exams will be given on-site for each of the grade level categories. The exams will have 50 multiple-choice questions. Questions will be vocabulary and concept oriented. They will come from the following topic areas:

1. History of computers

2. Parts of the computer

3. Peripheral computer devices

4. Uses and limitations of computers

5. General uses of common computer applications software

6. New and emerging technologies

7. The Internet

8. Social implications of computers

9. General programming (Level III, Grades 9-12, only)

Questions for the Technology Literacy Challenge will come from information generally available in textbooks and reliable sources on the Internet. A suggested list of resources is available on the Fair web site. Computer magazines and television programs have discussed some of the social implications of computers. An oral exam may be used as a tie-breaker of three or more students.

Suggested Resources for the Technology Literacy Challenge:

Gookin, Dan. PCs for Dummies. IDG Books. January 2000.
ISBN: 0764581309

Maran, Ruth. Computers Simplified. 4th Edition. IDG Books. September 1998.
ISBN: 0764560425

Maran, Ruth. The Internet and World Wide Web Simplified. IDG Books. October 1999.
ISBN: 0764534092

Rathbone, Andy. Windows 98 for Dummies. IDG Books Worldwide. June 1998.
ISBN: 0764502611

White, Ron. How Computers Work. 5th Edition. MacMillan. 1999.
ISBN: 0789721120

Wingate, Phillipa. The Internet for Beginners. EDCP. August 1997.
ISBN: 881109290

For younger students:

The Computer Age. Modern Media series. Barrons Educational Series. March 2000.
ISBN: 076411667

Kalman, Bobbie. The Computer from A to Z. Crabtree. March 1998.
ISBN: 0865053790

Parker, Steve. Computers. 20th Century Inventions Series. Raintree Steck-Vaughn. April 1997.
ISBN: 0811728110

White, Nancy. The Magic School Bus Gets Programmed: A Book About Computers. Scholastic.

Wright, David. Computers. Inventors and Inventions Series. Benchmark Books. January 1996.
ISBN: 0761400648


Web sites:

· Computer Dictionaries, Acronyms and Glossaries

· Triumph of the Nerds